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Welcome !

 

 

Why this site about EEP-Eisenbahn ?

Sure, there are allready many websites about EEP... but as far as known a few or even none in English. I'm very convinced that there are many non-German users, so this website may be useful for them (and for you as a visitor at this moment).

 

Myself, I'm enjoying EEP for a while (since version 6), but I like to communicate with other users in English by sharing some information about EEP.

Since august 2015 I'm besides user also a model constructor, you can find information about my creations on this website.

 

As I'm also programmer, I made some tools for EEP, totally free to get !

 

One great remark : I'm not going to invent the wheel here again, so you'll find a lot of usefull links on this pages which will lead you through everything there's to know about EEP.

 

So, thanks for visiting this website, I hope it's of any use to you...

 

EepNolie (NR1)

 

The history of EEP-Eisenbahn

The first generation - Eisenbahn.exe

The first version of what is now called "EEP-Eisenbahn" is "born" in 1998-1999, published by Software Undergrund, and was named "Eisenbahn.exe european class". It was developed for Windows 95/98.  Some extensions were added later.

 
 
   

 

In 2002 there was "Eisenbahn.exe professionell (EEP)", also known as version 2. The licence was transferred to Trend Redaktions- & Verlagsgesellschaft mbH in 2003.  For this version, 5 add-on cd's were developed.

 

 

EEP 2 - EEP 6

The first real "EEP" version 2(.43) was launched in a metal box, a new tradition.  Next was version 3 (2004), a version that was sold for 250.000 times (as mentioned by Trend). It was followed by versions 4 (2005) and 5 (2006). Version 5 could be extended with plugins. Version 6 (2008) was the updated version 5 with the plugins included.

 

 

 

 

EEP 7 - EEP 9

A new graphical engine was introduced in version 7 (september 2010). Also an activation procedure through the internet was included. 5 plugins where developed later (one of them allowed to edit in 3D-view), and in november 2011 version 8 was released (a "Basic-version" and an "Expert-version" which included all the plugins of EEP version 7). Two extra plugins were developed later.

In october 2012 version 9 was released. The "Expert-version" was available for the first time as a 64-bit version. The "Professional-Version" was still 32-bit. Version 9 included also plugins 1 & 2 of version 8.

 

 

 

 

EEP X

 

 

A complete new version 10 (or called "Eisenbahn-X") was released in november 2013, it included all the plugins of version 9. The 2-D interface was updated and the graphics were improved. For this version, 2 plugins were released, the 2nd plugin allows scripting and disables the need for control circuits.  EEP-X was available in 2 versions : a Basic and an Expert version.

The Expert-version had more functionalities, and also the price was higher than the Basic-version.

 

 

 

 

EEP 11
 

At the 28th of November 2014, Trend releases EEP 11.  This time there is only one version. Again, this version includes the plugins of earlier version X (10), and a few new features like "Gizmo" to move objects easier in the 3D-view without using a dialog window. Also are symbols used to show more information, like the moving directions of the rolling stock. Trend also promises to have better control over the Omega's (moving people and animals).

 

   
  Gizmo   Rolling stock moving direction

The first patch for EEP 11 is released at the end of January 2015, together with the first plugin (to use te plugin the patch has to be installed).

The plugin includes new road models and automated crossings with traffic lights and also a new wizzard for creating the right LUA-code for "Immobilien" (houses, factory's, doors, ...)

 

    - Watch the video about the crossings here (German spoken)
    - Watch the video about the wizzard here (German spoken)

 

The second plugin for EEP 11 is released at the end of April 2015, and again before installing this plugin a new patch (update 2) must first be installed.

 

Plugin 2 includes these new functions :


    - new Lua functions for rolling stock
    - wizard for rolling stock
    - extension of the timetable
    - virtual train station
    - extended wizard for structures and track objects

 

Plugin 3 for EEP 11 is released at the 10th of July 2015, before installing this plugin, patch 3 must first be installed.

Plugin 3 includes these new functions :


    - facility to place backgrounds outside the layout to create more 3d-effect
    - extended copying of roads, tracks and splines
    - Lua functions to detect track-occupation
    - extended Lua functions for camera
    - Lua function to open another layout

 

    - Watch the video about the backgrounds here (German spoken)

 

 

 

 

EEP 12
 

It is becoming a yearly tradition : a new version of EEP is released at the 26th of November 2015.  Trend goes back to a two-version release, a Basic and an Expert version.

The complete line of plugins of EEP-11 is included in the Expert version, the Basic version has less features.

 

- Datasheet Basic version
- Datasheet Expert version
 
- Datasheet EEP-11 <> EEP-12 Basic <> EEP-12 Expert
 

EEP-12 includes a complete video tutorial.

 

 

The first plugin for EEP 12 is released in February 2016 (to use te plugin the free update 1 has to be installed).

The plugin sets the focus to water-animations : new water splines, reflections, "swimming" models...

 

 

 

EEP 13

On October 26 2016, one month earlier as traditionally, EEP 13 is released. The "water-plugin" from EEP 12 is included. Some new features :

 

- new sky backgrounds with rainbows
- creating and storing of blocks over combinated layers (except for
  signals, contacts and rolling stock)
- random size variation for landscape elements
- tooltips for all models (editable)
- gamepad control
- extended GBS functions
- multi-threading for higher frame rates
- individual sound settings for start-up, brake, coupling (expert version)
- switch sound can be turned off (expert version)
- variable transparency for control-, radar-, and LUA-window
- mouse-controlled camera alignment in the radar window
 

 

In April 2017 the first plugin for EEP 13 is released. EEP 13 has to be updated to version 13.1 first, this is normally done automatically. New features are added and some corrections are made :

 

- new animated figures
- changed features in overview window
- new context-menus in overview window
- new invisible signals
- extended possibilities for the train depots
- extended editor for driveways
- new GBS elements
- formatting of Tip-texts
- new soundmodules for personal sounds
- new LUA functions
 
 

 

5th July 2017 : the 2nd plugin for EEP 13 is released. EEP 13 has to be updated to version 13.2 first, this is normally done automatically. New features are added and corrections are made :

 

- SSAO mode - boost of the plastic impression with 3D-elements
- new one-lane roads
- new features for driveways
- new functions for exchange track & driveway styles
- lock objects (2D and 3D mode)
- height filter
- new options for the animated characters contacts
- train selection favorites in the control dialog
- new GBS elements
- new models (Unimog, goods, signals)
- new LUA functions

 

 
 

 

 

EEP 14

 

 

EEP 14 was released at the 19th October 2017. This version traditionally includes the 2 plugins from EEP 13.  There is an expert and a basic version available.

29th March 2018 : the first plugin for EEP 14 is released. As usual, an update is available. At user request, the update (and patch) function is now selectable and can be postponed, but for the plugin the update has to be done. New features are added and corrections are made :

 

- new models with support of the "PhysX" from Nvidia
- gamepad control of moving model axes
- function button : Fix load
- extended editing option of tracks in the 2D editor
- extended editing possibility of tracks in the 3D editor
- transformation of the traffic system for roads between single-lane and multi-lane
- modified assignment of train names at splitting (train name retention)
- comfortable change of the signal and turnout ID
- separate storage path for recording videos and images
- new and enhanced LUA features
- new LUA functions
 
 
 
 
 
 
 

 

The second plugin for EEP 14 was announced in the official EEP forum, but was never released. The large amount of new announced features didn't allow the release, probably because of the development of EEP 15.

 

 

EEP 15

This version is the first version of EEP which is multilingual (German, English and French). The language is selectable at installation. Release will be on the 15th of november 2018.

 

 
 
 
 
 

Building your own railroad scenery...

The main goal of "EEP-Eisenbahn" is to let you create a complete scenery with tracks, trains, stations, signals, streets, cars, buildings, trees, ... building a complete landscape from zero, let the trains and cars move around your scenery... it's great fun !

You can schedule your trains, let them stop and start by using signals, just like the model trains, but this time on your computer screen.

 

Building a railway system Building landscapes Building a whole city
     
Modern trains Classical trains View from inside a train

 

Extending the possibilities

Every version of EEP contains "Modellen", the "bricks" to build your scenery. There are trains, houses, churches, railways, roads, trees, signals, ... put this all together and you have a quite realistic 3D-scenery.

You can extend your collection of "models", some of them are completely free, others have to be bought at the Trend-website. There are mainly two "categories", those for versions up to EEP 6, and others for version EEP-7 and higher, since the construction of the models is changed since version 7.

The prices of the non-free models is mostly about 2-3 euros. It has to be said that an expanded collection can cost a few hunderd euro's, but I think it's worth to buy some extra's (no, I'm not a shareholder of Trend !?).

 

Controlling your scenery

Naturally all your trains, signals and switches for the junctions have to be controlled, otherwise trains would collide. Until the release of plugin 2 for EEP-X it was necessary to build a kind of extra track on your scenery with signals and switches and a certain "rolling stock" that was continiously running around. By accessing the sensors for the signals some actions could be taken to set signals, stop and start trains, ...

Since plugin 2 for EEP-X it's possible to write code in EEP, the script-language used is Lua. With this code the extra controls can be reduced or removed completely. Understanding the code is naturally necessary, but Lua is very simple and logically structured.

 

EEP Train Simulator Mission

At the start of April 2017, Trend releases EEP Train Simulator Mission.

The basic idea is to offer complex tasks related to the railway, instead of building or admiring a ready made scenery, the user has to complete a mission as a locomotive engineer or an operator.

With this program you don't build layouts yourself, but you complete tasks, with the look-and-feel of EEP.

 

The latest version is 1.122.

 

On the 18th of April 2018, a new module for EEP Train Simulator Mission is released : "EEP TSM Gotthardbahn Nordrampe Modul Erstfeld".